Urban Interactive – Project Development Blog

R3play…

Posted in ROTJ by urbaninteractive on September 30, 2010

If you are interested in retro computers, retro games, arcade machines etc then the upcoming R3PLAY event will be just up your street (literally if you live in Blackpool).  It’s on in November and looks like its going to be packed to the gunnel’s with lots of lovely people and shiny things.

I will be attending with the guys from Ovine by Design who have a table at the event.  Stu will be hopefully showing some of remakes he has in the pipeline including The Last Ninja, as well as some of the back catalogue him and Andy and others have made.  I hope to show something of ROTJ though its probably not going to be anything playable.  Perhaps just a tech demo showing the engine working?  If you’re about and will be at the show then please don’t be a stranger (I’ll accept a pint of anyone).

For Jerky (X & Y) …

Posted in ROTJ by urbaninteractive on September 12, 2010

As promised, here’s a preview of the X and Y Wing models.  I’m still not sure if the X Wing has too many lines?  These are rendered using the hidden line routine.  It’s quite handy for the Y wing as I can make certain parts see through like cockpits, and the Y Wing engines.  The hidden line routine makes it easier to recognise the objects and to judge its orientation.  The original games didn’t have this, in fact they faked it.  The towers for example in the first arcade game are really 2D.  You never see the back sides of the towers.