Urban Interactive – Project Development Blog

A Little Inspiration…

Posted in ROTJ by urbaninteractive on August 27, 2010
I’ve been thinking about how to model the X-Wings, and I remembered seeing a youtube video of some game play from a demo on old Sharp machine.  After a bit of digging around I found theses…


Back in the day I think these must have looked pretty smart.  I’m not sure if the game was ever playable though.


The plan for stage 1…

Posted in ROTJ by urbaninteractive on August 22, 2010

I’ve been thinking more about the game programming now, and will start on the first level – The space Battle of Endor.  Looking for inspiration, I’ve been watching a lot of Star Wars Trilogy Arcade machine and I think they have it just about perfect.  After studying the game play I need to develop a simple level editor which will allow me to place object in 3D space and have them fly along predetermined paths.  I will use this technique for all the large craft.

I will then add a path for the player to follow.  There will multiple routes the player will take an these will be created dynamically every go so there will be a lot of variation.  The aim is to have the player zooming in between the large craft picking off Tie Fighters, and supporting other X-Wings etc.

Anyway just so you get the idea, here is a video of the original arcade machine…

Will post again once the level editor is nearly done and I have something interesting to see 🙂

Milestone one completed…

Posted in ROTJ by urbaninteractive on August 13, 2010

Finally I think I have broken the back of the Engine.  The 2D engine is working well, and all the editors (2D Shapes Designer and Font Editor).  The 3D engine is pretty much there as well.  Hidden line mode is working better than the old system and the speed is much better, so I think it was worth the effort.

Now I can finally get back to fun parts which is coding the game 🙂