Urban Interactive – Project Development Blog

Rising Damp…

Posted in ROTJ by urbaninteractive on October 29, 2009

Hhhmm just discovered that my garage isn’t very water tight. It rained a lot here over the past few weeks, a lot more than usual. Anyway I noticed that a very small part of the cab came into contact with water. Thankfully its at the back and out of sight, but it has swollen a bit. I don’t like the idea of having the cab now in the garage for much longer as winter sets in. In the meantime I have raised the cab off the floor and swept the floor to dry it out as much as possible. Will try and seal the areas where the water came in as well. So the plan is to get the thing at least assembled, painted and in the house before Christmas. I will then carry on inside the house with putting in the electrics and applying the art work.

In the meantime I have pretty much finished cutting all the wood I need for the shell of the cab. I will fix it all in place this week, and then start filling any gaps. I also cut the slots for the T Moulding. This went much easier than I thought. I simply lay the cab on its side and whizzed around the edge with a router with a slot cutter bit. It made really easy work of it and the cut is really nice. Below is a picture as of last night. The two holes in the top are for the speakers. That board will be covered with black material and then a speaker grill. Im still on the hunt though for the best matching grille.

The lights are on

For the next two weeks Im away in Brussels, and will have a few free evenings. Hopefully in that time I do some coding on the actual game ūüôā


Bezel finally underway…

Posted in ROTJ by urbaninteractive on October 18, 2009

I had the weekend to myself as my wife was in Edinburgh.¬† I decided this would be the weekend when I would get past the roadblock that was the bezel, and think I have got past the worst now.¬† Here’s what the cab looks like at the end of play today…


The bezel isn’t fixed yet in place (hence the gaps around the edges).¬† I will fix¬†it¬†down¬† properly¬†once I cut¬†the upper roof and the speaker panel.¬†¬†Then the next step is to¬†start adding all the little decal bits.¬† My aim is to complete the cab for Christmas.

So whats going on?

Posted in ROTJ by urbaninteractive on October 15, 2009


It’s been way too long since my last post, so sorry about that. ¬†Here’s a quick summary of whats been happening since the last post…

1) On the cab I have tried 2 methods to make a nice bezel, both of which I wasn’t happy with so they were scrapped. ¬†I now have a different plan and will be working on that this weekend.

2) I’ve been distracted by looking at iPhone development, and have been working with a few good guys on some ideas. ¬†This is coming along nicely and hopefully we will have some stuff out soon.

3) Finish University work for this year ūüôā ¬†Had my exam yesterday… It wasn’t brilliant, but hopefully enough to pass. ¬†Really don’t fancy resitting that one.

Right so as you can see I haven’t been super productive on this project, but now as the winter nights draw in I will have a little more time to devote to it. ¬†Another spur was this article…


Stu for Ovine sent it to me, and when I read the article I thought hey thats me! ¬†No, unfortunately Im not the duct tape programmer, but more the opposite. ¬†I spend way too much time¬†procrastinating, and thinking about the best way to do things. ¬†This is probably why my last project too so long. ¬†Anyway I thought I would set my self a challenge and see if I can change. ¬†I’ve been thinking about the first level of this game and have been getting hung up on how to do a few things. ¬†Well lets see if I can come up with a duct tape solution ūüôā ¬†Will let you know how it goes next week. ¬†Now its time to fire up the IDE and get coding.