Urban Interactive – Project Development Blog

ROTJ Shelved… not really

Posted in ROTJ by urbaninteractive on July 23, 2009

Hello,

I have been travelling a bit for work lately so haven’t had much free time as I would have liked.  Things are still progressing though.  On the cab side I have added the yoke and the monitor shelf.  The shelf isn’t in its final position.  It’s quite difficult to judge exactly where the shelf should sit, so I took a guess and I’m off by about 2 – 3 inches.  This isn’t a problem as I haven’t glued it in place, so I will just move it in the coming days.  In fact I won’t glue it in place until I have finished the bezel.  I’m still figuring out how to build the bezel.  I think this will be the trickiest part, but as the rest of the cab is coming together so are my ideas on how to tackle it.  Anyhoo here are some pictures of what it looks like today…

july 09

On the game side, I’ve started to build an editor to make the flight paths for the rebel fleet.  Its coming along nicely.  In the meantime I have also been reading through the OpenGL Super Bible.  I’m completely green to OpenGL and this book is helping a lot.  I’m hoping I will be able to use some of what I learn in the game.  If I can get my head around it all I would like to build in some nice special effects e.g. Glow.  Not sure if this would be a shader or using some of the buffers.

Amassing the Rebel Alliance Fleet…

Posted in ROTJ by urbaninteractive on July 4, 2009

Hello,

This week I have spent time making some of the models for the first level.  There are still a few more to do, but so far so good.  I also reworked some of the previous models by reducing the poly count.  The lower the poly the faster it will run 🙂

Anyway here’s this weeks work…

rebel fleet

Also I have added new panel on the left of this blog —>  I’ve finally signed up for a Twitter account, so occasionally I put up some progress reports there as well.

Cheers for now.