Urban Interactive – Project Development Blog

3D Vector Engine Completed?

Posted in ROTJ by urbaninteractive on February 1, 2009

Hallelujah, I finally sorted out the clipping problem I mentioned in the last post!  No more stray lines popping up where they shouldn’t be.  Now we can skim along the Star Destroyers which out any glitches.  I’m quite chuffed that its fixed as it means technically the 3D engine part of the project is complete.  Now its just down to programming the game play.

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